Armor Skills [MHG]

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Armor Skills [MHG] Empty Armor Skills [MHG]

Сообщение автор Helel 19.08.16 1:34

Armor Skills

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Название умения (Кол-во очков и слотов на Декорациях / Максимальное кол-во очков и слотов на Талисманах)
Кол-во очков необходимое для активации умения (Активируемое умение) - Описание активируемого умения.


Ammo Saver (+1 O, +3 OO | +5 OOO)
+10 (Ammo Saver) - Gives 1/5 chance to not consume Ammo (Light Bowgun/Heavy Bowgun, works with Internal Ammo) or Coatings (Bow) when firing.

Anti-Theft (+2 O | +10 OO)
+10 (Anti-Theft) - Prevents item theft by monsters.

Artillery (+2 O | +10 OOO)
+15 (Artillery Expert) - Stationary Weapons: Ballista/Cannon damage x1.2 (x1.3 with Felyne Bombardier food skill). Light Bowgun/Heavy Bowgun: Crag S/Triblast S/Cannon S/Wyvern S (ammo) damage x1.3 (x1.3 with Felyne Bombardier food skill). Charge Blade: Impact Phial Element Discharge (yellow explosions) damage x1.35 (x1.4 with Felyne Bombardier food skill). Gunlance: Shells/Wyvern's Fire damage x 1.2 (x1.3 with Felyne Bombardier food skill). Gunlance: Heat increased by Shells (only inside red portion on the Heat Gauge) and decreased by Wyvern's Fire (anywhere on the Heat Gauge) x1/2. Gunlance: Wyvern's Fire re-use time x3/4 (120 sec -> 90 sec).
+10 (Artillery Novice) - Stationary Weapons: Ballista/Cannon damage x1.1 (x1.2 with Felyne Bombardier food skill). Light Bowgun/Heavy Bowgun: Crag S/Triblast S/Cannon S/Wyvern S (ammo) damage x1.15 (x1.3 with Felyne Bombardier food skill). Charge Blade: Impact Phial Element Discharge (yellow explosions) damage x1.3 (x1.4 with Felyne Bombardier food skill). Gunlance: Shells/Wyvern's Fire damage x 1.1 (x1.2 with Felyne Bombardier food skill). Gunlance: Heat increased by Shells (only inside red portion on the Heat Gauge) and decreased by Wyvern's Fire (anywhere on the Heat Gauge) x2/3.

Attack (+1 O, +3 OO, +5 OOO | +10 OOO)
+20 (Attack Up L) - Attack +20.
+15 (Attack Up M) - Attack +15.
+10 (Attack Up S) - Attack +10.
-10 (Attack Down S) - Attack -5.
-15 (Attack Down M) - Attack -10.
-20 (Attack Down L) - Attack -15.

Bherna (+2 O | ~)
+10 (Soul of Bherna) - Combines the effects of "Halve Hunger" and "Fire Res +15".

Bind Res (+1 O, +2 O | +8 OO)
+10 (Negate Bind) - Prevents Snowman, Boned and Bubble.

Biology (+1 O, +2 O | +8 OOO)
+15 (Bio Master) - Increases Dung Bomb efficacy and their combination success rate to 100%. Prevents Stench and Blastblight. Delays Frenzy onset by 20%.
+10 (Bio Researcher) - Increases Dung Bomb efficacy and their combination success rate to 100%. Prevents Stench and Blastblight.

Blast C+ (+2 O | +10 OO)
+10 (Use Blast Coat) - Gives the ability to use Blast Coating (Bow).

Bleeding (+2 O | +10 OO)
+10 (Negate Bleeding) - Prevents Bleeding.
-10 (Double Bleeding) - Doubles (x2) the damage from Bleeding.

Blight Res (+1 O, +4 OOO | +5 OOO)
+10 (Blightproof) - Prevents all Elemental Blights (Fireblight/Severe Fireblight/Waterblight/Severe Waterblight/Thunderblight/Severe Thunderblight/Iceblight/Severe Iceblight/Dragonblight/Severe Dragonblight).

Blunt (+1 O, +3 OO | +6 OOO)
+10 (Bludgeoner) - Increases Attack based on weapons Sharpness (Green +15, Yellow +25 and Orange/Red +30). This skill is mostly useful with Green Sharpness, because Yellow/Orange/Red Sharpness is affected by LSM (if you hit too early in attack animation - you only deal 60% damage, if you hit too late - you only deal 70%).

Bomb Boost (+2 O | +10 OOO)
+10 (Bombardier) - Increases damage of Bombs by 30% and their combination success rate to 100%. Increases Blast efficacy (how often the explosions will occur, not the damage of the explosions) by 20% (by 25% with Felyne Pyro food skill).

Botany (+2 O | +10 OO)
+10 (Herbology) - Increases the amount of Health recovered by eating Herbs to the level of Potions.

Bubble (+1 O | +3 OOO)
+10 (Bubbly Dance) - Prevents negative effects of Bubble. Performing 3 evasive actions activates Bubble. While active, extends (0.2 sec / 6 frames -> 0.33 sec / 10 frames) the invulnerability period when evading (stacks with Evasion skill, 0.4 sec / 12 frames cap, does NOT affect Adept Evade), decreases Stamina consumption when jumping/evading/blocking (also affects Switch Axe's Hack 'n Slash and Bow's Power Shot) by 25% (stacks with Constitution skill) and gives the ability to do Dive-Evade in any direction (not just away from the monster). Getting hit by any attack deactivates Bubble.

C.Range C+ (+2 O | +10 OO)
+10 (Use C.Range Coat) - Gives the ability to use C.Range Coating (Bow).

Capturer (+1 O, +4 OOO | +3 OOO)
+15 (Capture Master) - Increases the number of Reward Items received for capturing monsters to 3~4, with 22/32 chance for 4 (from 2~3, with 22/32 chance for 3).
+10 (Capture Expert) - Increases the number of Reward Items received for capturing monsters to 3 (from 2~3, with 22/32 chance for 3).

Carnivore (+1 O, +2 O | +5 OOO)
+10 (Meat Lover) - Gives the ability to consume Raw Meat (Stamina +50). Consumption of other Meats (Rare Steak/Well-done Steak/Chilled Meat/Hot Meat) gives unlimited Stamina for 1 min.

Carving (+1 O, +4 OOO | +3 OOO)
+15 (Carving Celebrity) - Increases the number of carves by 1 (affects tails) and prevents knockback from minor attacks while carving.
+10 (Carving Pro) - Prevents knockback from minor attacks while carving.

Chain Crit (+1 O, +4 OOO | +3 OOO)
+10 (Repeat Offender) - Affinity +25% for 5 sec after 1 successful hit (consecutive successful hits reset the timer to 5 sec). After that, if you do 5 successful hits in 5 seconds, the bonus is increased to +30% (you will keep the bonus, as long as you do 5 successful hits in 5 seconds, otherwise it returns to +25%).

Chance (+1 O | +3 OOO)
+10 (Trump Card) - For 60 sec (while active, hunters left arm glows yellow) increases Hunter Arts damage (motion values) and duration (blue meter) by 20% and gives special effects to some Hunter Arts (Absolute Evasion/Readiness - Two evades instead of one, Frenzy Fever - Immediately gives the Affinity boost, Lion's Maw - 15% boost to its effect, Euphony - 2nd level Song effects instead of 1st, Dragon Breath - 20% boost to its effect, Demon Riot - 15% boost to its effect, Full House - Faster animation, Gunpowder Infusion - 5 additional bullets are "infused", Arisen Phoenix - Doesn't affected by Trump Card). Activates when monster is Downed (by mounts, leg flinches, flashing/flinching out of the sky, Gammoth's leg break, Astalos's charged part break, etc), Trapped, Paralyzed or Stunned (KO'd).

Charmer (+1 O | +10 OOO)
+15 (Charm Chaser) - Gives 1/3 chance to mine 2 Charms at once.
+10 (Charm Collector) - Gives 1/5 chance to mine 2 Charms at once.

Clust S+ (+1 O | +10 OO)
+15 (Use Any Clust S) - Gives the ability to use Clust S Lv1/2/3 (Light Bowgun/Heavy Bowgun).
+10 (Use Lv1 Clust S) - Gives the ability to use Clust S Lv1 (Light Bowgun/Heavy Bowgun).

ColdBlooded (+1 O | +5 OOO)
+10 (Polar Hunter) - Gives the effect of "Cold Cancel" and boosts Attack/Defense in cold areas (Attack +15, Defense +20). Cool Drinks give +5 Attack (works in any area, effect stacks with the bonus in cold areas).

Cold Res (+2 O | +10 OO)
+10 (Cold Cancel) - Prevents accelerated depletion of your maximum Stamina from cold.
-10 (Cold Surge) - Doubles (x2) the speed at which your maximum Stamina depletes from cold.

Combo Plus (+2 O | +10 OO)
+10 (Combination Pro) - Guarantees maximum number of items when combining.

Combo Rate (+2 O | +13 OO)
+15 (Combination +45%) - Combination success rate +45%.
+10 (Combination +20%) - Combination success rate +20%.
-10 (Combination -10%) - Combination success rate -10%.
-15 (Combination -20%) - Combination success rate -20%.

Constitution (+1 O, +3 OO | +6 OOO)
+15 (Constitution +2) - Decreases Stamina consumption when jumping/evading/blocking by 50%. Gives the ability to do Dive-Evade in any direction (not just away from the monster).
+10 (Constitution +1) - Decreases Stamina consumption when jumping/evading/blocking by 25%. Gives the ability to do Dive-Evade in any direction (not just away from the monster).
-10 (Constitution -1) - Increases Stamina consumption when jumping/evading/blocking by 20%.
-15 (Constitution -2) - Increases Stamina consumption when jumping/evading/blocking by 35%.

Crag S+ (+2 O | +10 OO)
+15 (Use Any Crag S) - Gives the ability to use Crag S Lv1/2/3 (Light Bowgun/Heavy Bowgun).
+10 (Use Lv1 Crag S) - Gives the ability to use Crag S Lv1 (Light Bowgun/Heavy Bowgun).

Crisis (+1 O, +3 OO | +5 OOO)
+10 (Resuscitate) - Attack +20, while you're affected by any Abnormal Status.

Crit Draw (+1 O, +3 OO | +3 OOO)
+10 (Critical Draw) - Affinity +100%, when performing a draw/unsheathe attack (example: -20% Affinity -> 80% Affinity).

Crit Element (+1 O, +3 OO | +5 OOO)
+10 (Elemental Crit) - Increases Elemental damage when you land a critical hit (Fire/Water/Thunder/Ice/Dragon, Great Sword x1.2, Light Bowgun/Heavy Bowgun x1.3, Sward and Shield/Dual Blades/Bow x1.35, other weapon types x1.25).

Crit Status (+1 O, +3 OO | +5 OOO)
+10 (Status Crit) - Increases Abnormal Status efficacy when you land a critical hit (Poison/Paralysis/Sleep, all weapon types x1.2).

Critical Up (+1 O | +3 OOO)
+10 (Critical Boost) - Increases the damage of positive critical hits from x1.25 to x1.4. Damage of negative critical hits stays unchanged (x0.75). This skill only affects Raw type of damage.

C.beard (~ | +3 OOO)
+10 (Crystalbeard Soul) - Combines the effects of "Charm Chaser" and "Negate Hunger".

D. Fencing (~ | ~)
+10 (Pro Dirty Fencer) - Combines the effects of "Fortify", "Marathon Runner" and "Stamina Thief".

Dead Eye (+1 O, +3 OO | +5 OOO)
+10 (Shot Booster) - Extends the Critical Distance (distance, at which you deal x1.5 Raw damage) for certain types of Ammo (Light Bowgun/Heavy Bowgun) and Arrows (Bow) by 50%.

Deadeye (~ | +3 OOO)
+10 (Deadeye Soul) - Combines the effects of "Challenger +2" and "Negate Stun".

Defense (+1 O, +3 OO | +10 OOO)
+20 (Defense Up L) - Defense x1.05 and +25.
+15 (Defense Up M) - Defense x1.03 and +20.
+10 (Defense Up S) - Defense +15.
-10 (Defense Down S) - Defense -10 (Defense can't be less than 1).
-15 (Defense Down M) - Defense x0.95 and -10 (Defense can't be less than 1).
-20 (Defense Down L) - Defense x0.9 and -10 (Defense can't be less than 1).

Def Lock (+2 O | +8 OO)
+10 (Iron Skin) - Prevents Defense Down.

Destroyer (+1 O, +4 OOO | +5 OOO)
+10 (Partbreaker) - Increases the speed at which you break/sever monster parts by 30% (but you won't deal increased damage to monsters Health). You will also flinch monsters more easily, while attacking parts that are not yet broken/severed.

Dragon Atk (+1 O, +3 OO | +13 OOO)
+15 (Dragon Atk +2) - Dragon Element x1.1 and +6.
+10 (Dragon Atk +1) - Dragon Element x1.05 and +4.
-10 (Dragon Atk Down) - Dragon Element x0.75.

Dragon Res (+1 O, +2 O | +13 OOO)
+15 (Dragon Res +20) - Dragon Resistance +20. Prevents Dragonblight/Severe Dragonblight if total Dragon Resistance is 25 or more.
+10 (Dragon Res +15) - Dragon Resistance +15. Prevents Dragonblight if total Dragon Resistance is 15 or more.
-10 (Dragon Res -20) - Dragon Resistance -20.

Dreadking (~ | +3 OOO)
+10 (Dreadking Soul) - Combines the effects of "Attack Up L" and "Windproof Hi".

Dreadqueen (~ | +3 OOO)
+10 (Dreadqueen Soul) - Combines the effects of "Status Atk +2" and "Wide-Range +2".

Drilltusk (~ | +3 OOO)
+10 (Drilltusk Soul) - Combines the effects of "Adrenaline +2" and "Scavenger".

Eating (+1 O, +4 OOO | +5 OOO)
+15 (Speed Eating +2) - Increases the speed of consuming Meats and some other Items (Healing/Buffs).
+10 (Speed Eating +1) - Increases the speed of consuming Meats.
-10 (Slow Eater) - Decreases the speed of consuming Meats.

Elem C+ (+1 O, +3 OO | +12 OO)
+15 (Element Phial All) - Gives the ability to use Elem Coating Lv1/2 (Bow).
+10 (Element Phial Lv1) - Gives the ability to use Elem Coating Lv1 (Bow).

Elemental (+1 O, +4 OOO | +5 OOO)
+10 (Element Atk Up) - Fire/Water/Thunder/Ice/Dragon Element x1.1.
-10 (Element Atk Down) - Fire/Water/Thunder/Ice/Dragon Element x0.9.

Evade Dist (+1 O | +6 OOO)
+10 (Evade Extender) - Increases evade distance by 50% (also affects Dive-Evade).

Evasion (+1 O, +3 OO | +6 OOO)
+15 (Evasion +2) - Extends (0.2 sec / 6 frames -> 0.4 sec / 12 frames) the invulnerability period when evading (does NOT affect Adept Evade).
+10 (Evasion +1) - Extends (0.2 sec / 6 frames -> 0.33 sec / 10 frames) the invulnerability period when evading (does NOT affect Adept Evade).
-10 (Evasion Down) - Reduces (0.2 sec / 6 frames -> 0.1 sec / 3 frames) the invulnerability period when evading (does NOT affect Adept Evade).

Exhaust C+ (+2 O | +10 OO)
+10 (Use Exhaust Coat) - Gives the ability to use Exhaust Coating (Bow).

Expert (+1 O, +3 OO, +5 OOO | +10 OOO)
+20 (Critical Eye +3) - Affinity +30%.
+15 (Critical Eye +2) - Affinity +20%.
+10 (Critical Eye +1) - Affinity +10%.
-10 (Critical Eye -1) - Affinity -5%.
-15 (Critical Eye -2) - Affinity -10%.
-20 (Critical Eye -3) - Affinity -15%.

FastCharge (+1 O, +4 OOO | +5 OOO)
+10 (Focus) - Increases charging speed of some weapons by 20% (Great Sword's Charged Slashes, Long Sword's Spirit Gauge, Dual Blade's Demon Gauge, Hammer's Charge Attacks, Switch Axe's Switch Gauge, Charge Blade's Charge Gauge, Bow's Charge Attacks).
-10 (Distraction) - Decreases charging speed of some weapons by 20% (Great Sword's Charged Slashes, Long Sword's Spirit Gauge, Dual Blade's Demon Gauge, Hammer's Charge Attacks, Switch Axe's Switch Gauge, Charge Blade's Charge Gauge, Bow's Charge Attacks).

Fate (+1 O, +4 OOO | +3 OOO)
+20 (Miraculous Luck) - Increases the chances for additional Reward Items received at the end of a Quest from 22/32 to 31/32 (affects 1st/2nd rows of Quest Rewards and Sub Quest Rewards).
+15 (Great Luck) - Increases the chances for additional Reward Items received at the end of a Quest from 22/32 to 28/32 (affects 1st/2nd rows of Quest Rewards and Sub Quest Rewards).
+10 (Good Luck) - Increases the chances for additional Reward Items received at the end of a Quest from 22/32 to 25/32 (affects 1st/2nd rows of Quest Rewards and Sub Quest Rewards).
-10 (Bad Luck) - Decreases the chances for additional Reward Items received at the end of a Quest from 22/32 to 16/32 (affects 1st/2nd rows of Quest Rewards and Sub Quest Rewards).
-15 (Horrible Luck) - Decreases the chances for additional Reward Items received at the end of a Quest from 22/32 to 8/32 (affects 1st/2nd rows of Quest Rewards and Sub Quest Rewards).

Fencing (+1 O, +4 OOO | +5 OOO)
+10 (Mind's Eye) - Prevents your attacks from being deflected (but when you see bright sparks, you still lose 2 points of Sharpness instead of 1).
-10 (Blind Eye) - Gives 1/3 chance for any of your attacks to be deflected (you lose 2 points of Sharpness when that happens).

Fire Atk (+1 O, +3 OO | +13 OOO)
+15 (Fire Atk +2) - Fire Element x1.1 and +6.
+10 (Fire Atk +1) - Fire Element x1.05 and +4.
-10 (Fire Atk Down) - Fire Element x0.75.

Fire Res (+1 O, +2 O | +13 OOO)
+15 (Fire Res +20) - Fire Resistance +20. Prevents Fireblight/Severe Fireblight if total Fire Resistance is 25 or more.
+10 (Fire Res +15) - Fire Resistance +15. Prevents Fireblight if total Fire Resistance is 15 or more.
-10 (Fire Res -20) - Fire Resistance -20.

Frenzy Res (+1 O, +5 OOO | +5 OOO)
+10 (Antivirus) - Increases resistance to Frenzy and makes it easier to overcome it. Increases Affinity bonus upon overcoming Frenzy from +15% to +30%.

Furor (+1 O, +3 OO | +5 OOO)
+10 (Resentment) - Attack +20, while you have Temporary Damage (the red portion of the Health Gauge).

Gathering (+2 O | +13 OO)
+15 (Gathering +2) - Increases the chances (25/32 -> 29/32) to get the maximum possible amount of items from each Gathering Point (Ore, Bugs, Plants, etc).
+10 (Gathering +1) - Increases the chances (25/32 -> 27/32) to get the maximum possible amount of items from each Gathering Point (Ore, Bugs, Plants, etc).
-10 (Gathering -1) - Decreases the chances (25/32 -> 21/32) to get the maximum possible amount of items from each Gathering Point (Ore, Bugs, Plants, etc).

Gloves Off (+1 O, +3 OO | +6 OOO)
+15 (Latent Power +2) - For 90 sec gives Affinity +50% and 75% less Stamina consumption (while active, hunters left arm glows blue). Activates after being in the same area with boss monster for 5 min, or after taking 180+ damage (healing damage or leaving the area with boss monster won't reset timer/counter).
+10 (Latent Power +1) - For 90 sec gives Affinity +30% and 50% less Stamina consumption (while active, hunters left arm glows blue). Activates after being in the same area with boss monster for 5 min, or after taking 180+ damage (healing damage or leaving the area with boss monster won't reset timer/counter).

Gluttony (+2 O | +13 OO)
+15 (Scavenger) - Gives 1/3 chance to get 25 additional Stamina from any Stamina-increasing or Health-recovering item.
+10 (Gourmand) - Gives 1/4 chance to get 25 additional Stamina from any Stamina-increasing item.

Grimclaw (~ | +3 OOO)
+10 (Grimclaw Soul) - Combines the effects of "HG Earplugs" and "Speed Eating +2".

Grinder (+1 O, +4 OOO | +3 OOO)
+10 (Heavy Polish) - For 60 sec (90 sec with Item Use Up armor skill) your weapons Sharpness won't decrease (useful for Blademaster) and Critical Distance damage bonus becomes x1.75 (from x1.5, useful for Gunner). Activates when you sharpen your weapon.

Guard (+1 O, +3 OO | +6 OOO)
+15 (Guard +2) - Increases (+20) guarding capabilities when blocking (which may result in less knockback, Stamina consumption, damage taken and Sharpness loss). Stacks with Charge Blade's Element Up (Yellow/Red Shield) bonus of +10, and Charge Blade's Guard Point bonus of +5. Does NOT affect Heavy Bowgun with Shield attached.
+10 (Guard +1) - Increases (+10) guarding capabilities when blocking (which may result in less knockback, Stamina consumption, damage taken and Sharpness loss). Stacks with Charge Blade's Element Up (Yellow/Red Shield) bonus of +10, and Charge Blade's Guard Point bonus of +5. Does NOT affect Heavy Bowgun with Shield attached.
-10 (Guard -1) - Decreases (-10) guarding capabilities when blocking (which may result in more knockback, Stamina consumption, damage taken and Sharpness loss). Stacks with Charge Blade's Element Up (Yellow/Red Shield) bonus of +10, and Charge Blade's Guard Point bonus of +5. Does NOT affect Heavy Bowgun with Shield attached.

Guard Up (+1 O, +3 OO | +6 OOO)
+10 (Guard Up) - Gives the ability to block previously unblockable monster attacks (some Beams/Gases/Tornadoes/etc, also you won't get affected by abnormal statuses caused by this attacks). Does NOT affect Heavy Bowgun with Shield attached.

Guts (+1 O, +3 OO | +3 OOO)
+10 (Guts) - Once per quest prevents dying from lethal hit if you had at least 64 Health at that moment (you will stay alive with 10 Health left).

Handicraft (+1 OO, +2 OOO | +5 OOO)
+15 (Sharpness +2) - Increases weapons Sharpness by 50 points/hits. Each Sharpness color boosts Raw damage (Red x0.5, Orange x0.75, Yellow x1.0, Green x 1.05, Blue x1.2, White x1.32) and Elemental damage (Red x0.25, Orange x0.5, Yellow x0.75, Green x1.0, Blue x1.0625, White x1.125).
+10 (Sharpness +1) - Increases weapons Sharpness by 25 points/hits. Each Sharpness color boosts Raw damage (Red x0.5, Orange x0.75, Yellow x1.0, Green x 1.05, Blue x1.2, White x1.32) and Elemental damage (Red x0.25, Orange x0.5, Yellow x0.75, Green x1.0, Blue x1.0625, White x1.125).

Haphazard (+2 O | +10 OO)
+10 (TrueShot Up) - Increases damage of Internal Ammo (Light Bowgun/Heavy Bowgun) and Power Shot/Arc Shot (Bow) by 20%. This skill only affects Raw and Elemental damage.

Health (+2 O | +13 OOO)
+15 (Health +50) - Maximum Health +50.
+10 (Health +20) - Maximum Health +20.
-10 (Health -10) - Maximum Health -10.
-15 (Health -30) - Maximum Health -30.

Hearing (+1 O, +4 OOO | +5 OOO)
+15 (HG Earplugs) - Prevents effects of Roars of all monsters (you still get damage from some Roars).
+10 (Earplugs) - Prevents effects of Roars of some monsters.

Heat Res (+2 O | +10 OO)
+10 (Heat Cancel) - Prevents the damage from lava and heat (including Teostra's fire aura).
-10 (Heat Surge) - Doubles (x2) the damage from lava and heat (including Teostra's fire aura).

Heavy Up (+1 O, +4 OOO | +5 OOO)
+10 (Heavy/Heavy Up) - Increases damage of Heavy S (Light Bowgun/Heavy Bowgun) and Heavy arrows (Bow) by 10%.

Hellblade (~ | +3 OOO)
+10 (Hellblade Soul) - Combines the effects of "Sharpness +2", "Shot Booster" and "Speed Sharpening".

Hero Shield (+1 O, +4 OOO | +3 OOO)
+10 (Hero's Talisman) - Prevents flinch/knockback (you won't get interrupted while attacking/collecting/carving/transporting/sharpening/etc) and damage (up to 5 HP) from "weak" attacks (also you won't get affected by abnormal statuses caused by this attacks). Does NOT prevent flinch/knockback from Roars, Tremors, Wind Pressure and powerful attacks that send you flying away.

Honey (+1 O, +2 O | +10 OO)
+10 (Honey Hunter) - Gives the ability to gather 2 Honeys/Royal Honeys at once.

HotBlooded (+1 O | +5 OOO)
+10 (Tropic Hunter) - Gives the effect of "Heat Cancel" and boosts Attack/Defense in hot areas (Attack +15, Defense +20). Hot Drinks give +10 Defense (works in any area, effect stacks with the bonus in hot areas).

Hunger (+2 O | +10 OOO)
+15 (Negate Hunger) - Prevents depletion of your maximum Stamina with time.
+10 (Halve Hunger) - Decreases (x0.5) the speed at which your maximum Stamina depletes with time (6 min -> 12 min).
-10 (Raise Hunger) - Increases (x1.5) the speed at which your maximum Stamina depletes with time (6 min -> 4 min).
-15 (Double Hunger) - Increases (x2.0) the speed at which your maximum Stamina depletes with time (6 min -> 3 min).

Ice Atk (+1 O, +3 OO | +13 OOO)
+15 (Ice Atk +2) - Ice Element x1.1 and +6.
+10 (Ice Atk +1) - Ice Element x1.05 and +4.
-10 (Ice Atk Down) - Ice Element x0.75.

Ice Res (+1 O, +2 O | +13 OOO)
+15 (Ice Res +20) - Ice Resistance +20. Prevents Iceblight/Severe Iceblight if total Ice Resistance is 25 or more.
+10 (Ice Res +15) - Ice Resistance +15. Prevents Iceblight if total Ice Resistance is 15 or more.
-10 (Ice Res -20) - Ice Resistance -20.

Insight (+1 O | +3 OOO)
+10 (Composed) - Increases buildup of Hunter Arts Gauge by 15% (buildup is based on weapons Motion Values).

KO (+1 O, +3 OO | +6 OOO)
+10 (Knockout King) - Increases Stun (KO) efficacy by 10% (does NOT affect Insect Glaive's Kinsects).

Kokoto (+2 O | ~)
+10 (Soul of Kokoto) - Combines the effects of "Spirit's Whim" and "Thunder Res +15".

Lasting Pwr (+2 O | +10 OO)
+10 (Item Use Up) - Effect duration of some items and skills x1.5 (Grinder/Heavy Polish skill, Carnivore/Meat Lover skill, Mycology/Mushromancer skill, Sword & Shield Oils, Light Bowgun/Heavy Bowgun ammo, food/drink buff items).
-10 (Item Use Down) - Effect duration of some items and skills x2/3 (Grinder/Heavy Polish skill, Carnivore/Meat Lover skill, Mycology/Mushromancer skill, Sword & Shield Oils, Light Bowgun/Heavy Bowgun ammo, food/drink buff items).

Light Eater (+2 O | +5 OOO)
+10 (Rationer) - Gives 1/4 chance to not consume items when you eat/drink them (Health/Stamina-recovery, Buffs, etc).

Loading (+1 OO, +2 OOO | +3 OOO)
+10 (Load Up) - Increases clips ammo capacity by 1 (Light Bowgun/Heavy Bowgun/Gunlance). Increases available charge levels by 1 (Bow). Doubles (x2) phials buildup of Charge Blade (Yellow gives 5 phials instead of 3, Red gives 10 phials instead of 5).

Maestro (+2 O | +10 OOO)
+10 (Horn Maestro) - Increases the duration of Hunting Horn's melodies by 1 min. Decreases the chances of Hunting Horn's Health-recovery melodies downgrade. Decreases the chances to break Horn items by 50%.

Mounting (+2 O | +10 O, +8 OO, +5 OOO)
+10 (Mounting Master) - Increases Mounting/Topple efficacy by 25%.
-10 (Saddle Sore) - Decreases Mounting/Topple efficacy by 10%.

Mycology (+2 O | +3 OOO)
+10 (Mushromancer) - Gives the ability to consume Mushrooms (Blue Mushroom = Potion, Super Mushroom = Mega Potion, Dragon Toadstool = Max Potion, Ripened Mushroom = Ancient Potion, Nitroshroom/Greatshroom = Demondrug, Parashroom/Bindshroom = Armorskin, Mopeshroom = Dash Juice, Choice Mushroom = Mega Dash Juice, Toadstool = Nutrients, Reststool = Antidote, Abyssal Mushroom = Nullberry, Unique Mushroom = Ration, Chaos Mushroom = Psychoserum).

Normal S+ (+1 O, +3 OO | +8 OO)
+10 (Use Any Normal S) - Gives the ability to use Normal S Lv1/2/3 (Light Bowgun/Heavy Bowgun).

Normal Up (+1 O, +4 OOO | +5 OOO)
+10 (Normal/Rapid Up) - Increases damage of Normal S (Light Bowgun/Heavy Bowgun) and Rapid arrows (Bow) by 10%.

Para C+ (+1 O, +3 OO | +10 OO)
+10 (Use Para Coat) - Gives the ability to use Para Coating (Bow).

Paralysis (+1 O, +3 OO | +7 OO)
+10 (Negate Paralysis) - Prevents Paralysis.
-10 (Double Paralysis) - Doubles (x2) the duration of Paralysis.

Pellet S+ (+2 O | +10 OO)
+15 (Use Any Pellet S) - Gives the ability to use Pellet S Lv1/2/3 (Light Bowgun/Heavy Bowgun).
+10 (Use Lv1 Pellet S) - Gives the ability to use Pellet S Lv1 (Light Bowgun/Heavy Bowgun).

Pellet Up (+1 O, +4 OOO | +5 OOO)
+10 (Pellet/Spread Up) - Increases damage of Pellet S (Light Bowgun/Heavy Bowgun) by 20%, and damage of Spread arrows (Bow) by 30%.

Perception (+2 O | +10 OO)
+10 (Capture Guru) - When monster is ready for capture, its icon on the map will start blinking (only if monster is under the effect of Paintball).

Pierce S+ (+2 O | +10 OO)
+15 (Use Any Pierce S) - Gives the ability to use Pierce S Lv1/2/3 (Light Bowgun/Heavy Bowgun).
+10 (Use Lv1 Pierce S) - Gives the ability to use Pierce S Lv1 (Light Bowgun/Heavy Bowgun).

Pierce Up (+1 O, +4 OOO | +5 OOO)
+10 (Pierce/Pierce Up) - Increases damage of Pierce S (Light Bowgun/Heavy Bowgun) and Pierce arrows (Bow) by 10%.

Poison (+1 O, +3 OO | +7 OO)
+10 (Negate Poison) - Prevents Poison and Noxious Poison. Turns Deadly Poison to Poison.
-10 (Double Poison) - Doubles (x2) the damage from Poison, Noxious Poison and Deadly Poison.

Poison C+ (+2 O | +10 OO)
+10 (Use Poison Coat) - Gives the ability to use Poison Coating (Bow).

Pokke (+2 O | ~)
+10 (Soul of Pokke) - Combines the effects of "Gourmand" and "Ice Res +15".

Potential (+1 O, +3 OO | +6 OOO)
+15 (Adrenaline +2) - Increases Attack (x1.3) when Health is below 40%. Increases the default bonus to Defense (+30 -> +45) any Hunter gets while bellow 40% Health.
+10 (Adrenaline +1) - Increases the default bonus to Defense (+30 -> +45) any Hunter gets while bellow 40% Health.
-10 (Worrywart) - Decreases Attack (x0.7) when Health is below 40%. Decreases the default bonus to Defense (+30 -> +21) any Hunter gets while bellow 40% Health.

Power C+ (+1 O, +3 OO | +12 OO)
+15 (Power Phial All) - Gives the ability to use Power Coating Lv1/2 (Bow).
+10 (Power Phial Lv1) - Gives the ability to use Power Coating Lv1 (Bow).

Precision (+2 O | +10 OO)
+15 (Steadiness +2) - Decreases Deviation by 2 levels (Light Bowgun/Heavy Bowgun, Severe/Mild -> None).
+10 (Steadiness +1) - Decreases Deviation by 1 level (Light Bowgun/Heavy Bowgun, Severe -> Mild, Mild -> None).
-10 (Steadiness -1) - Increases Deviation by 1 level (Light Bowgun/Heavy Bowgun, Mild -> Severe, None -> LR Mild).
-15 (Steadiness -2) - Increases Deviation by 2 levels (Light Bowgun/Heavy Bowgun, Mild -> Severe, None -> LR Severe).

Protection (+1 O, +2 O | +9 OOO)
+10 (Divine Blessing) - Gives 1/4 chance to receive 30% less damage when hit (stacks multiplicatively with other similar effects).
-10 (Demonic Blessing) - Gives 1/4 chance to receive 30% more damage when hit.

Psychic (+2 O | +12 OOO)
+15 (Autotracker) - Always shows on the Map boss monsters location and additional information about it.
+10 (Detect) - Gives 2/3 chance to show boss monsters location on the Map every 5 min during a Quest (for 30 sec). Shows on the Map additional information about boss monster (only if monster is under the effect of Paintball).

Punish Draw (+1 O, +4 OOO | +8 OOO)
+10 (Punishing Draw) - Attack +5. Adds Stun (you can KO monster by hitting its head) and Exhaust (monster will get tired faster) effects when performing a draw/unsheathe attack with cutting weapon (30 Stun & 20 Exhaust).

Ranger (+2 O | +10 OO)
+10 (Outdoorsman) - Always shows the Map (even if you don't have Map item). Fish will always bite on the first try (instead of 1~3). Combination success rate for Baits becomes 100%. Makes it easier to BBQ meat.

Rapid Fire (+1 O, +4 OOO | +3 OOO)
+10 (Bonus Shot) - Adds 1 extra shot to Light Bowgun's Rapid Fire volley.

Rec Level (+1 O, +3 OO | +6 OOO)
+10 (Recovery Up) - Health recovered by any Health-recovering item x1.25 (even if you were healed by your teammate).
-10 (Recovery Down) - Health recovered by any Health-recovering item x0.75 (even if you were healed by your teammate).

Rec Speed (+1 O, +3 OO | +12 OOO)
+15 (Recovery Spd +2) - Temporary Damage recovery speed x4 (the red portion of the Health Gauge).
+10 (Recovery Spd +1) - Temporary Damage recovery speed x2 (the red portion of the Health Gauge).
-10 (Recovery Spd -1) - Temporary Damage recovery speed x0.5 (the red portion of the Health Gauge).
-15 (Recovery Spd -2) - Temporary Damage recovery speed x0.25 (the red portion of the Health Gauge).

Recoil (+1 O, +4 OOO | +5 OOO)
+20 (Recoil Down +3) - Decreases Recoil by 3 levels (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.
+15 (Recoil Down +2) - Decreases Recoil by 2 levels (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.
+10 (Recoil Down +1) - Decreases Recoil by 1 level (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.
-10 (Recoil Down -1) - Increases Recoil by 1 level (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.
-15 (Recoil Down -2) - Increases Recoil by 2 levels (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.
-20 (Recoil Down -3) - Increases Recoil by 3 levels (Light Bowgun/Heavy Bowgun). Does NOT affect Light Bowgun's Rapid Fire, but affects Heavy Bowgun's Crouching Fire.

Redhelm (~ | +3 OOO)
+10 (Redhelm Soul) - Combines the effects of "Resentment" and "Focus".

Reload Spd (+1 O, +3 OO | +6 OOO)
+20 (Reload Speed +3) - Increases Reload Speed by 3 levels (Light Bowgun/Heavy Bowgun) and auto-loads Coatings (Bow).
+15 (Reload Speed +2) - Increases Reload Speed by 2 levels (Light Bowgun/Heavy Bowgun) and auto-loads Coatings (Bow).
+10 (Reload Speed +1) - Increases Reload Speed by 1 level (Light Bowgun/Heavy Bowgun) and speeds up Coatings loading by 25% (Bow).
-10 (Reload Speed -1) - Decreases Reload Speed by 1 level (Light Bowgun/Heavy Bowgun) and slows down Coatings loading by 10% (Bow).
-15 (Reload Speed -2) - Decreases Reload Speed by 2 levels (Light Bowgun/Heavy Bowgun) and slows down Coatings loading by 20% (Bow).
-20 (Reload Speed -3) - Decreases Reload Speed by 3 levels (Light Bowgun/Heavy Bowgun) and slows down Coatings loading by 30% (Bow).

Sense (+2 O | +10 OO)
+10 (Sneak) - Decreases the chances of being targeted by monsters (if there are other available targets).
-10 (Taunt) - Increases the chances of being targeted by monsters (if there are other available targets).

Sharpener (+2 O | +8 OOO)
+10 (Speed Sharpening) - Speeds up weapon sharpening speed by 75% (1 "swing" instead of 4).
-10 (Slow Sharpening) - Slows down weapon sharpening speed by 25% (5 "swings" instead of 4).

Sharpness (+1 O, +4 OOO | +5 OOO)
+10 (Razor Sharp) - Halves (x0.5) the rate at which your weapon loses Sharpness (0.5 points of Sharpness in 1 hit, instead of 1). This includes Sharpness loss from normal attacks, blocking with Great Sword and Charge Blade (only with white/yellow shield), using Shells/Wyvern's Fire with Gunlance.
-10 (Blunt Edge) - Doubles (x2) the rate at which your weapon loses Sharpness (2 points of Sharpness in 1 hit, instead of 1). This includes Sharpness loss from normal attacks, blocking with Great Sword and Charge Blade (only with white/yellow shield), using Shells/Wyvern's Fire with Gunlance.

Sheathing (+1 O, +3 OO | +6 OOO)
+10 (Quick Sheath) - Increases sheathing speed of weapons.

Silverwind (~ | +3 OOO)
+10 (Silverwind Soul) - Combines the effects of "Critical Eye +3" and "Evasion +2".

Sleep (+1 O, +3 OO | +7 OO)
+10 (Negate Sleep) - Prevents Sleep.
-10 (Double Sleep) - Doubles (x2) the duration of Sleep.

Sleep C+ (+2 O | +10 OO)
+10 (Use Sleep Coat) - Gives the ability to use Sleep Coating (Bow).

Snowbaron (~ | +3 OOO)
+10 (Snowbaron Soul) - Combines the effects of "Evade Extender" and "Stam Recov Up".

Speed Setup (+2 O | +10 OO)
+10 (Trap Master) - Increases setting speed of Traps and Bombs. Combination success rate for Traps and Meats becomes 100%.

Spirit (+1 O, +3 OO | +3 OOO)
+15 (Challenger +2) - Attack +20 and Affinity +15%, while boss monster is Enraged and in the same area as you are (while active, hunters left arm glows red).
+10 (Challenger +1) - Attack +10 and Affinity +10%, while boss monster is Enraged and in the same area as you are (while active, hunters left arm glows red).

Stam Drain (+1 O, +3 OO | +6 OOO)
+10 (Stamina Thief) - Increases Exhaust efficacy by 20%.

Stam Recov (+1 O, +3 OO | +6 OOO)
+10 (Stam Recov Up) - Increases Stamina recovery speed (x2).
-10 (Stam Recov Down) - Decreases Stamina recovery speed (x0.75).

Stamina (+1 O, +4 OOO | +5 OOO)
+10 (Marathon Runner) - Halves (x0.5) Stamina depletion speed for actions which continuously drain it (Dash, Bows/Hammers Charging, Dual Blades Demon Mode, Lances Dash Attack).
-10 (Short Sprinter) - Doubles (x2) Stamina depletion speed for actions which continuously drain it (Dash, Bows/Hammers Charging, Dual Blades Demon Mode, Lances Dash Attack).

Status (+1 O, +3 OO | +6 OOO)
+15 (Status Atk +2) - Poison/Paralysis/Sleep Status x1.2 and +1 (x1.25 and + 1 with Felyne Specialist food skill).
+10 (Status Atk +1) - Poison/Paralysis/Sleep Status x1.1 and +1 (x1.2 and + 1 with Felyne Specialist food skill).
-10 (Status Atk Down) - Poison/Paralysis/Sleep Status x0.9.

Stonefist (~ | +3 OOO)
+10 (Stonefist Soul) - Combines the effects of "Razor Sharp", "Recoil Down +2" and "Divine Blessing".

Stun (+1 O, +2 O | +13 OOO)
+15 (Negate Stun) - Prevents Stun (KO).
+10 (Halve Stun) - Gives 1/2 chance to prevent Stun (KO).
-10 (Double Stun) - Doubles (x2) the duration of Stun (KO) and the amount of button/pad "inputs" needed to recover from it.

Survivor (+1 O, +3 OO | +5 OO)
+10 (Fortify) - Attack x1.1 and Defense x1.15 after the first faint during a Quest. Attack x1.2 and Defense x1.3 after the second faint during a Quest.

TeamLeader (+1 O, +3 OO | +10 OOO)
+10 (Palico Cheer) - Allows "Fist Pump" gesture to call back fainted/recovering Palicoes once every 10 min during a Quest.

Team Player (+1 O, +2 O | +10 OOO)
+10 (Palico Rally) - Increases Attack and Defense of Palicoes by 10%. Increases recovering speed of Palicoes.

Tenderizer (+1 O, +4 OOO | +5 OOO)
+10 (Weakness Exploit) - Affinity +50%, when hitting monsters body part with Raw weakness of 45% or higher.

Thunder Atk (+1 O, +3 OO | +13 OOO)
+15 (Thunder Atk +2) - Thunder Element x1.1 and +6.
+10 (Thunder Atk +1) - Thunder Element x1.05 and +4.
-10 (Thunder Atk Down) - Thunder Element x0.75.

Thunder Res (+1 O, +2 O | +13 OOO)
+15 (Thunder Res +20) - Thunder Resistance +20. Prevents Thunderblight/Severe Thunderblight if total Thunder Resistance is 25 or more.
+10 (Thunder Res +15) - Thunder Resistance +15. Prevents Thunderblight if total Thunder Resistance is 15 or more.
-10 (Thunder Res -20) - Thunder Resistance -20.

Thunderlord (~ | +3 OOO)
+10 (Thunderlord Soul) - Combines the effects of "Latent Power +2" and "Constitution +2".

Torso Up (~ | ~)
E (Torso Up) - Doubles (x2) the Skill points of Torso armor (including Skill points from Decorations).

Transporter (+2 O | +10 OO)
+10 (Pro Transporter) - Increases moving speed while carrying/transporting heavy items (Eggs/Ore/etc). Prevents dropping of heavy items (Eggs/Ore/etc) when you jump down from great height or being hit by "weak" attack.

Tremor Res (+1 O, +2 O | +8 OO)
+10 (Tremor Res) - Prevents the effects of Tremors created by some monsters.

Unscathed (+1 O, +3 OO | +3 OOO)
+10 (Peak Performance) - Attack +20, while you have full Health (while active, hunters left arm glows black).

Vault (+2 O | +5 OOO)
+10 (Airborne) - Increases the damage of Jumping/Aerial Attacks by 10%. Increases Mounting/Topple efficacy by 10%.

Water Atk (+1 O, +3 OO | +13 OOO)
+15 (Water Atk +2) - Water Element x1.1 and +6.
+10 (Water Atk +1) - Water Element x1.05 and +4.
-10 (Water Atk Down) - Water Element x0.75.

Water Res (+1 O, +2 O | +13 OOO)
+15 (Water Res +20) - Water Resistance +20. Prevents Waterblight/Severe Waterblight if total Water Resistance is 25 or more.
+10 (Water Res +15) - Water Resistance +15. Prevents Waterblight if total Water Resistance is 15 or more.
-10 (Water Res -20) - Water Resistance -20.

Whim (+2 O | +13 OO)
+15 (Divine Whim) - Decreases the chance of breaking Pickaxe, Bug Net, Horn or Boomerang by 1/2.
+10 (Spirit's Whim) - Decreases the chance of breaking Pickaxe, Bug Net, Horn or Boomerang by 1/3.
-10 (Spectre's Whim) - Increases the chance of breaking Pickaxe, Bug Net, Horn or Boomerang by 1/4.
-15 (Devil's Whim) - Increases the chance of breaking Pickaxe, Bug Net, Horn or Boomerang by 1/2.

Wide-Range (+1 O, +3 OO | +12 OOO)
+15 (Wide-Range +2) - Transfers the effects of certain items to allies in the same area (Herb/Potion/Antidote/Nulberry/Adamant Seed/Might Seed - full effects).
+10 (Wide-Range +1) - Transfers the effects of certain items to allies in the same area (Herb/Potion - 50% recovery; Nulberry - normal effect, but only 50% Frenzy delay; Antidote/Adamant Seed/Might Seed - full effects).

Wind Res (+1 O, +3 OO | +5 OOO)
+15 (Windproof Hi) - Prevents effects of Wind Pressure of almost all monsters (Wind Pressure of some Elder Dragons still works on you, but with reduced effect).
+10 (Windproof Lo) - Prevents effects of Wind Pressure of some monsters.

Yukumo (+2 O | ~)
+10 (Soul of Yukumo) - Combines the effects of "Honey Hunter" and "Water Res +15".

Источники: http://mh-x.com/, http://wiki.mhxg.org/, https://www.reddit.com/, http://monsterhunter.wikia.com/, http://mhgen.kiranico.com/, https://docs.google.com/

Для вас старался @Helel


Последний раз редактировалось: Helel (12.12.16 23:18), всего редактировалось 6 раз(а)
Helel
Helel
aka Ker Laeda
aka Ker Laeda

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Сейчас играю : MHRS
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